About This Game LEAD YOUR NATION THROUGH THE TRIALS OF THE FIRST WORLD WAR IN HISTORY AND LAY THE FOUNDATION FOR A NEW WORLD ORDER!In the mid 18th century the mighty armies of the great European empires are led into the first global world war, the Seven Years War. While Prussia struggles for existence against a superior alliance in Europe the fight for the colonies between Great Britain and France arises to gather dominance over the North American continent.Features:• Play 20 realtime campaigns ranging from the year 1750 to 1762, each with individual goals• Coverage of the complete European and North american theatre with more than 110 cities and provinces including 13 nations• Build up a huge economy with complex product chains to supply your people, armies and fleets• Develop your cities and provinces to gain wealth and recruits and manage economic factors like jobless rates and people's wealth• Establish trade on more than 20 goods with local markets, foreign nations and fight for control of narrow map resources• Use a wide range of diplomatic measures like prisoner exchanges or joint military actions • Build up your armies from a single named regiment to a complex division hierarchy and allocate a huge set of weapons • Trade with natives like Huron or Irokese nations and take influence to gain valuable allies or native units• Manage your officer corps with individual expertise depending on the type of arms and battle experience• Set 10 different politics to change the direction of your economy ranging from trade liberalisation to food rations• Research more than 90 technologies to increase your production efficiency or gain access to new buildings and units• Take control of naval routes to gain access to luxory goods or cut supply to your enemy's colonies• Play city or fort sieges by digging trenches and artillery fortifications • Issue war loans or order coin debasements to improve your financials• Lead your armies to epic real time battles with thousands of soldiers and more than 100 individual unit types• Use the advantages of terrains like increased fire range on hills or reduced cavalry charge in woods• Conquer strategic goals like hills, bridges, cities and buildings to gain victory points• Take the place of the famous generals in huge historic battles like the Battle of Kolin or Leuthen 7aa9394dea Title: The Seven Years War (1756-1763)Genre: StrategyDeveloper:Oliver KeppelmüllerPublisher:Oliver KeppelmüllerRelease Date: 30 Oct, 2015 The Seven Years War (1756-1763) Activation Code And Serial Key the 7 years war 1756 to 1763 My first review:This is my first review, because the dev is really worth it to be supported. I did not play the game for long yet, but the game surely has some big potential and the dev is listening and interacting with the community and regularly publishing patches. There are only very few hardcore strategic games in the RTS branch. Knights of Honor or the Hegemony series are a few. This one lets you develop your economy, build buildings, research, build armies and has an XP and promotion system for commanders and armies as well as moral and supplies. You can fight tactical land battles and influence sieges in a mini game. Fleet combat is automatically resolved. The UI can be improved and there are typing errors and some smaller bugs still present. But I do not have any doubt, that the developer will take care of it. I´d like to see this developer ( and he is really only one person ;-) to keep on improving this game - so I do recommend it to be bought - it is fun already and there are very few games touching this genre at all - and has even bigger potential if given enough success and time. If you enjoy Paradox game, AGEOD games, Matrix/Slitherine games and other Grognard strategy games, with pausible gamesplay, then you should enjoy this one too. It is like a TW game with more focus on depths and difficulty, than on UI, graphics and arcade mainstream ;-D. The more I played this game, the more I came to love it. I initially went in without reference to the manual, and eschewed the tutorial scenario, so my learning curve was longer than you`ll likely experience. That being said, there`s still enough to keep track of to keep you occupied. The limited resources you begin with in the full campaign makes for a slow start while you prioritize things, but once your economy is up and running (i.e. you`re not losing money hand over fist) there`s lots to do. Make no mistake though; you`ll never be able to satisfy all you wants.Battles are fun, although I harbour the suspicion that cavalry by this time was a little less reckless than the AI allows. I do enjoy the restraints put on the player by the command and control features, which puts a premium on fighting your brigades as brigades, which gives things a more realistic feel. It`s also nice to see a game that doesn`t ignore the supply issues that dogged every single army (and navy) of the period.The only thing I would like to see going forward is some form of player-controlled naval combat, but this shouldn`t dissuade anyone from purchasing an otherwise excellent product.. This is the best strategy game ive ever bought it feels like a mixture of Total War, and EU4. Worth the price. So far has been a very enjoyable experience. The Seven Years War's combat system will be very familiar to those who played the Scourge of War and the Take Command series, and those who already like those games will surely enjoy the realism options and the interesting historical setting for this game. You get to command at regiment, brigade and division level with an accurate order of battle. Around the great combat system a very complex campaign system has been built, and it can be very difficult to get into, mainly due to the scarcity of documentation.Combat wise, the base game offers 6 historical battles of the Seven Years War, all involving the European Theater of the war, as far as I can say. A few things worth noting : there are two DLC packs for this game. One of them, Battle Pack, is basically a necessity for the wargamer, since it's what unlocks the Custom Battle option, as well as some new historical battles and weather effects to the battles. Oddly enough, some commands also require the DLC, like being able to use the charge and retreat orders in battle, so you should keep that in mind when considering getting the game for the battles only.The game takes it to whole new level in the campaign mode. In vanilla, you can select 5 of the major European Powers involved in the war: France, Britain, Prussia, Russia and Austria. The Pomeranian War DLC obviously introduces Sweden as a playable nation. The game focuses mainly on the european and american theater of the war. In Europe you find Prussia fighting for its very existence as a sovereign state later in the war, and the Americas see a struggle between France and Britain for colonial expansion and the support of the native tribes.Every nation has its own advantages and resources, as well as specific objectives, such as colonial dominance in Britain and France's case, to recovering Silesia and defeating Prussia for the Austrians. The campaign itself is very complex, almost like a paradox game, but critically lacking in documentation. The game does come with an 60-page manual, explaining most of the humongous quantity of statistics the game presents, as well as production chains. The developer also posted a few tutorial videos on youtube, but as far as I can tell, this is basically all that you will find, and you surely will stay guessing for a long time what's wrong with your trade or why the revenue seems to fluctuate so much (even while you are paused).Your options are many in the diplomacy: making offers and demands of trade, trading prisoners, technologies, and territories. Making alliances and setting rally points for your allies. You have a few policies to choose from, which tend to specialize your nation, as they focus on improving on a certain area while decreasing your effectiveness somewhere else.You may also make research in military, economic, industrial and agricultural fields. Build provicial buildings to collect raw resources and crafters to process these resources into goods which can then be sold.Trading is made primarly by automated traders, who follow supply and demand rules: buying low and selling high, trying to make a profit. This profit goes to you. It is important to keep your prices below the provincial average if you hope a merchant will buy your goods and make a profit. Otherwise, you will be losing money due to the costs of maintaining and staffing provincial buildings. You can also tell your merchants to focus on trading of stockpiling resources for times of need, such as stockpiling weapons and uniforms for wartime or food the winter, which does affect your production as well as the morale of your armies.UI wise the game does feel unpolished, but since this game was developed by just one person, it is very understandable. Icons in the UI will require some reference to the manual, as the meaning of some of them may seem very obscure at first. The menus are also very small, as well as the font. You may find it difficult to read many of the tooltips and even the resource icons are hard to see; the games does seem a little hard on the eyes at times. The graphics are passable for a wargame, as well as the sound design.Overall, this game is a very good representation of 18th century warfare, and is the only game I can think of to encompass the Seven Years War, known by some to be the first true world war. The battles are very fun, altough very slow when compared to a Total War and other RTS games, battles with 3 to 5 divisions can take upwards of an hour to finish. The campaign, once you get the hang of, can be very satisfying and open ended to play, as you can make and break historical alliances at will, either reliving the historical progression or completely subverting it.. 1st of all the game has good concept. yet it lack the true freedon of a RTS games... the bloody game time last on the 7 years. you cant even free to roam or gain the whole lands.. no conquest mode. the game mostly a waste of time. without the conquest mode the the unit interferance was so lame on battle mode.. pls do something or this game is a SURE NO no no.... I played only 15 minutes i like the feel of the game. i would like to see the troops inlarged, not feel like your a mile away.. good game like the realisim in it like the numbers in there to but apprentlly I suck with the economy stuff always running in to the red. :( that is unforchanet other wise good game to play.
cycsebibirethe
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